Sunday, 27 May 2012
Friday, 25 May 2012
Commission : Animation (Crit Stage)
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Thursday, 24 May 2012
Commission : Footage Excluding Intro
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Project 06 : Commission
Location:
Rochester, Medway, UK
Wednesday, 23 May 2012
Commission : Traffic Lights Tracked
Clip 01. : Tracked
Clip 02. Tracked and synced
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Commission : G1 Sign Lights Tracking
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Project 06 : Commission
Location:
Rochester, Medway, UK
Tuesday, 22 May 2012
Commission : Rendered Footage Before Editing
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Project 06 : Commission
Location:
Rochester, Medway, UK
Commission : Bookend Animation Idea
I will adjust the timeing a bit so it doesn't come as a shock ending or on the other end doesn't take forever
:)
I will adjust the timeing a bit so it doesn't come as a shock ending or on the other end doesn't take forever
:)
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Monday, 21 May 2012
Commission : Bookends
Ok, I think these work. They are a few signs showing this is a demo animation, I do have the animated versions but my internet will not allow me to upload them, so until I get into uni tomorrow, these are some stills. They pop into the scenes in the same hand-made clunkiness as the rest of my world :)
Figure 01.
Figure 02.
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Project 06 : Commission
Location:
Rochester, Medway, UK
Commission : First Animated Render Sample
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Project 06 : Commission
Location:
Rochester, Medway, UK
Commission : @ Phil
Hi Phil, Ok, here's a playblast of the maya work so far....
This playblast is 46 seconds long already, I've worked out with all the sections I'd be animating in after effects my animation is around the 2 minute mark already, I know you said the animations can go over if necessary but I have a feeling this would be a lot more than 'a bit'. Anyway, with the time restraints, I want your opinion. I can try to get the whole cycle done with way over the animation time and risk it lacking, or I could polish up nicely what I have, possibly with clips included of what else the game includes (depending if that would work in the presentation of the animation) and include thorough ideas of what else the game could include within the 'Art Of' or any other documentation that would be titled under.
So in other words this would be more of a taster of the game rather than a play through of the game.
Feedback please :)
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Commission : After-Effects : Lesson 04
Banner
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Sunday, 20 May 2012
Commission : Batch Render Problems
I'm trying to batch render some frames, an I've set up the render settings from what I can remember of Simon's lesson, but when I press Batch Render it just instantly says completed and theres nothing rendered.
Also, I've set Frame / Animation ext to 'name.#.ext' but it keeps changing that back to 'name (single frame)'. I did some googling but the most common answer seemed to be re-installing maya, so I'm hoping theres an alternative answer
Something I've forgotten? Any ideas?
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Saturday, 19 May 2012
Commission : PlayBlast 03
Anybody getting motion sickness? :)
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Commission : Test Render 02
From my previous attempt at an Occlusion pass, which I really like some aspects of that make it look like pieces of cardboard in my world, I've tried playing with some settings to brighten it up.
I haven't got there yet but here's some more tests.
Figure 01. Previous Attempt
Figure 02.
Figure 03.
I like figure 03, although I feel it doesn't have enough shadow to really feel the cells are resting on the conveyor belt. I still like figure 01 the most although it needs a lot more light in there....
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Friday, 18 May 2012
Commission : Test Render 01
I attempted to render an un-smoothed normal frame then place an Occlusion-pass over in a multiply layer, it looks more realistic, but very dark, I've tried faffing with settings for some time now - I need some help with this I think :)
Figure 01. Normal Render
Figure 02. Occlusion Pass
Figure 03. Together
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Thursday, 17 May 2012
Commission : PlayBlast 01
WOOHOO INTERNET IS BACK!
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Tuesday, 15 May 2012
Friday, 11 May 2012
Thursday, 10 May 2012
Wednesday, 9 May 2012
Tuesday, 8 May 2012
Commission : Opening Sequence Animatic
I think the sound needs softening down a bit, especially the footsteps - they need to be more 'cartoony'
Labels:
Project 06 : Commission
Location:
Rochester, Medway, UK
Monday, 7 May 2012
Sunday, 6 May 2012
Commission : Conveyor Belt : Tank Track Rotation
I found this simple video on youtube and used it on my conveyor belt :)
Location:
Rochester, Medway, UK
Fox
I was outside in my garden today, unexpectedly a very confident young fox came strolling in off the fields, so I took the opportunity to grab my camera.
Figure 01.
Figure 02.
Figure 03.
Then it decided to show its wild side - and tried to attack us....
Figure 04.
Figure 05.
Figure 06.
The best picture would have been just before figure 05. but thats all part of trying to capture the moment, it doesn't always happen. I'm just glad we happened to have the hose pipe :)
Location:
Rochester, Medway, UK
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