Showing posts with label Commission : Maya Modelling. Show all posts
Showing posts with label Commission : Maya Modelling. Show all posts

Monday, 7 May 2012

Commission : @ Phil : Conveyor Belt Design

Figure 01. 

Figure 02.

Which design of the conveyor belt works best? 

Friday, 4 May 2012

Commission : Traffic Light Update

Looks 3D from the front - but it's really just a flat piece of card


Wednesday, 2 May 2012

Commission : Modelling : Banner


I'm not sure how to add a rope texture to a NURBS circle tube, so for now I've attached a hair tube shader to give this image colour. I also tried giving the paper section some dented geometry but it didn't look right, so I've straightened it back out for the moment.
(All of this has been documented in screen shots for the comprehensive 'making of' PDF) 

Commission : Modelling : Traffic Light Update


I'll ask in my maya lesson friday how to make things look better, a re-cap. - The glass of the bulbs for example.

Commission : Modelling : Traffic Light (with filaments)


Commission : Modelling : Traffic Light

So Far

Commission : Modelling : Cell

Figure 01. Smooth and angular 

I'm not sure wether to make the contents of the cells into extra 'stuck-on' pieces of card....

Sunday, 29 April 2012

Commission : Modelling : Leg & Boot

Figure 01

Figure 02

Figure 03

Commission : Modelling : Leg

Figure 01

Figure 02

Figure 03

I still need to bevel the edges on both objects, I haven't figured out why it won't let me do it yet....

Also - Bump Maps to be added

Commission : Modelling : Boot

Although I have some components still to figure out for my animation, my 'Boot' design is finalised so have moved it onto modelling. Here's the progress :)

Figure 01

Figure 02

Figure 03