Friday, 21 December 2012

CGAA Speedpaint Challenge : 21/12/12

Good Toys Gone Bad

I had planned to do a lot more in the speedy time of 30mins but my computer knows the uni is now shut and has refused to co-operate since I arrived home....

Wednesday, 19 December 2012

CGAA Speedpaint Challenge : 19/12/2012

Jack Frost's Asylum For Malcontent Snowmen
(About 30 Minutes)

Narrative : Portable Shelter Re-texture

I've tried a new texture on the Portable Shelter, inspired by Warner Bros


Narrative : Portable Shelter Cam 01 Re-animate

I've touched up the animation on the first 149 frames of this scene, I'm still not sure about the anticipation, I think it will need tweaking again

Monday, 17 December 2012

Narrative : Portable Shelter Scene Render

The slight jump in the middle is the camera change, this is edited out by an information card displayed between the two segments

There are still some things I'm not happy with, for example some of the animation is a bit slidey and floaty and perhaps some american defence branding on the shelter itself

Tuesday, 11 December 2012

Narrative : New Render Samples

@ Alan

How to do I bring the network back like in the second image?
I accidentally closed the window and when I opened it back up it was blank

Narrative : Opening Seq Animation Playblast

Sunday, 9 December 2012

Narrative : Animation Sample 01

I can't stop seeing Tom's actions in this (especially the scared bit)

Thursday, 29 November 2012

Narrative : Eye-Patch V3

Figure 01. The Third Version of Alan's Eye Patch

Figure 02. This was the second version of the eye patch but after the words 'it looks like he has a tumour' a re-design was in order.


Narrative : Character Right Arm Cast

Figure 01.

Figure 02.

Narrative : Alan's Eye Patch Test 02 - Without Colour

Figure 01. Eye Patch Without Stars & Stripes

Figure 02. Eye Patch With Stars & Stripes

Out of these two I think Figure 01. so the face is less busy

Wednesday, 28 November 2012

Narrative : Alan's Eye-Patch Tests

Figure 01. Alan with Eye-Patch - Normal + AO Render

Figure 02. Alan with Eye-Patch - AO Render

Figure 03. Alan with Eye-Patch - Normal Render

Figure 04. Alan with Eye-Patch - Normal + AO Render

Figure 05. Alan with Eye-Patch - AO Render

Figure 06. Alan with Eye-Patch - Normal Render

Monday, 26 November 2012

Narrative : Props Modelling & UV layout

Figure 01. Tank

Figure 02. Tank (UVs)

Narrative : 4/ 13 Props Modelled and UV Layout

Figure 01. Commie Soldier Cutout

Figure 02. Commie Soldier Cutout (UVs)

Figure 03. Helicopter

Figure 04. Helicopter (UVs)

Figure 05. Portable Shelter

Figure 06. Portable Shelter (UVs)

Figure 07. Commie Symbol

Figure 08. Commie Symbol (UVs)

Sunday, 25 November 2012

Narrative : 4 /13 Props Modelled & UV Layouts

Freshly re-laid UVs

Figure 01. Liberty Defender Remote

Figure 02. Liberty Defender Remote (UVs)

Figure 03. Atomic Bomb Symbol

Figure 04. Atomic Bomb Symbol (UVs)

Figure 05. Commie-B-Gone Spray Can

Figure 06. Commie-B-Gone Spray Can (UVs)

Figure 07. American Flag

Figure 08. American Flag (UVs)

Narrative : Old 8mm + Narration Visual Test

Here's a sample of;

Some Narration, 2 render passes, 8mm Old Film Multiply Layer & some Vinyl Crackles and Scratches.

In Adobe Premier Pro, I selected the voice clips and added High-pass: 287.74,  and Lowpass: 3154.56 - This gives the aged technology sound
The Vinyl Crackles and Scratches I put on loop and reduced the volume to -16
The background image is a normal pass + Ambient Occlusion pass with Max Distance of 200
The 8mm film layer was added in Adobe After Effects as a multiply layer above the rendered image, I applied Time-Reverse to the layer, expanded it so the black frame was less prominent and dropped the opacity to 50%

Narrative : Ambient Occlusion Passes

I tried out some more AO Passes as the first attempt had no Max Distance, thats why it was so dark

Figure 01. AO Pass : Max Distance 10

 Figure 02. AO Pass + Normal : Max Distance 10

Figure 03. AO Pass : Max Distance 25

Figure 04. AO Pass + Normal : Max Distance 25

Figure 05. AO Pass : Max Distance 50

Figure 06. AO Pass + Normal : Max Distance 50

Figure 07. AO Pass : Max Distance 75

Figure 08. AO Pass + Normal : Max Distance 75

Figure 09. AO Pass : Max Distance 100

Figure 10. AO Pass + Normal : Max Distance 100

Figure 11. AO Pass : Max Distance 200

Figure 12. AO Pass + Normal : Max Distance 200

I think 200 is the best