Tuesday, 17 July 2012
The Ebullient Toadstool : New Ending
This is the new ending, the re-edited animation will be posted shortly :)
Labels:
Project 5: Animation
Location:
Rochester, Medway, UK
Sunday, 15 July 2012
The Ebullient Toadstool : Almost There
Update
Labels:
Project 5: Animation
Location:
Rochester, Medway, UK
Saturday, 14 July 2012
The Ebullient Toadstool : Ending Stage 03
This is the ending so far. Next, he runs after the skateboard to his next adventure leaving a cloud of dust to disperse behind him :)
Labels:
Project 5: Animation
Location:
Rochester, Medway, UK
The Ebullient Toadstool : Ending Stage 02
Pencil test, this one works better.
Labels:
Project 5: Animation
Location:
Rochester, Medway, UK
The Ebullient Toadstool : Ending Stage 01
Here are the first 30 drawings of the ending. I made sure to scan these in and check them before I used up any more paper. 20 of the 30 are fine, though the head turn is too fast, as shown in the clip below, now I can re-draw them knowing exactly what needs doing.
Labels:
Project 5: Animation
Location:
Rochester, Medway, UK
Thursday, 12 July 2012
Tuesday, 10 July 2012
The Ebullient Toadstool @ Phil
I'm finishing off The Ebullient Toadstool, it shouldn't take long and I'm sure somebody will have some paper they don't need now. So I've chopped off the squiggly line at the beginning and here is an idea for the ending.
After the wiggle, a skateboard appears and zooms past him, he watches it, and as it goes off screen he jumps up with excitement and perhaps a WOOHOO and chases after it. Opinion?
Labels:
Project 5: Animation
Location:
Rochester, Medway, UK
Sunday, 8 July 2012
Tutorials : Maya : Introduction to Fluid Containers in Maya (Part 1)
Click Here to Link to this Tutorial
Clip 01 : Adding emitters and setting resolution and boundaries.
Clip 02 : Using height fields with containers.
Clip 03 : Exploring content methods of the Fluid Shape node.
Clip 04 : Display attributes of the Fluid Shape node.
Clip 05 : Adjusting the dynamic simulation attributes.
Clip 06 : Adjusting the density of particles.
Clip 07 : Looking at the velocity and turbulence attributes.
Clip 08 : Working with temperature, fuel and colour.
Clip 09 : Surface rendering.
Location:
Rochester, Medway, UK
Tutorials : Maya : 10 Ways to Improve Your Modelling in Maya
Click Here to Link to this Tutorial
Figure 01. Cleaning up Geometry
Figure 02. Redrawing Topology
Figure 03. Creating Circular Cut-outs
Figure 04. Working with Normals
Figure 05. Displaying Face Centres
Figure 06. Adding Irregularities
Figure 07. Working with Image Planes
Figure 08. Methods for Working Symmetrically
Location:
Rochester, Medway, UK
Saturday, 7 July 2012
Friday, 6 July 2012
Gub : Maya Modelling Progress 01
After my shortage of knowledge with ZBrush at the moment I decided to try modelling Gub in Maya, this is how my afternoon and evening turned out :)
Figure 01.
Figure 02.
Figure 03.
Figure 04.
Figure 05.
Figure 06.
Very happy, this is only using knowledge of the software I already have. I will use tutorials when I get to the stages I'm quite rusty with.
Labels:
Gub
Location:
Rochester, Medway, UK
Thursday, 5 July 2012
Gub : ZBrush Modelling Stage 01
This is the beginning of 3D Gub :)
Looks like a weird chicken
Figure 01. ZSpheres Turnaround
Figure 02. ZSpheres Turnaround
Figure 03. ZSpheres Turnaround
Figure 04. ZSpheres Turnaround
Figure 05. Adaptive Skin Turnaround
Figure 06. Adaptive Skin Turnaround
Figure 07. Adaptive Skin Turnaround
Figure 08. Adaptive Skin Turnaround
Figure 09. Make Polymesh 3D
Figure 10. Transpose to Modify Geometry
Labels:
Gub
Location:
Rochester, Medway, UK
Gub : Revisiting Project 101
For some time I've really wanted to revisit my character creation from Project 101, the summer project before the start of this course.
Today I made time to start reviving 'Gub' :)
Figure 01.
Figure 02.
Figure 03.
Figure 04.
Labels:
Gub
Location:
Rochester, Medway, UK
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