Wednesday, 2 May 2012

Commission : Modelling : Banner


I'm not sure how to add a rope texture to a NURBS circle tube, so for now I've attached a hair tube shader to give this image colour. I also tried giving the paper section some dented geometry but it didn't look right, so I've straightened it back out for the moment.
(All of this has been documented in screen shots for the comprehensive 'making of' PDF) 

Commission : Modelling : Traffic Light Update


I'll ask in my maya lesson friday how to make things look better, a re-cap. - The glass of the bulbs for example.

Commission : Modelling : Traffic Light (with filaments)


Commission : Modelling : Traffic Light

So Far

Smile


Commission : Modelling : Cell

Figure 01. Smooth and angular 

I'm not sure wether to make the contents of the cells into extra 'stuck-on' pieces of card....

Tuesday, 1 May 2012

Commission : Cell Stages


Commission : Baby Poo Cell : Knock Out

Here's a visualisation of my concept. There will be more functioning sections such as the wooden conveyor belt surface that the cells are sat on, this will be a nice clunky movement, also once we have seen what happens to irreparable cells, the camera will take us through these sections as if we are on the conveyor belt ourselves, through the whole cycle. Also, the boot isn't very 'Bold' in this animation, but it will be more of a feature when I've tweaked it :)