Showing posts with label Commission : Concept Design. Show all posts
Showing posts with label Commission : Concept Design. Show all posts

Monday, 30 April 2012

Commission : Checkpoint : Concept Update (@Phil)

Here is another tweaked design, I'm still unsure of the font though. I tested some out in a previous post but I don't think any work still, Phil - do you know of any fonts you think SCREAM 'YES' for this piece? (Previous Post)


Thursday, 26 April 2012

Commission : Cell Cycle 'Check Point' Concepts (6)

Figure 01

Figure 02

Figure 03

Figure 04

Figure 05

Commission : Cell Cycle 'Check Point' Concepts (5)

Font Tests

Figure 01

Figure 02

Figure 03

Figure 04

Figure 05

Figure 06

Figure 07

Figure 08

Commission : Cell Cycle 'Check Point' Concepts (4)

Background tests

Figure 01

Figure 02

Figure 03

Figure 04

Figure 05

Figure 06

Figure 07

Figure 08

Commission : Cell Cycle 'Check Point' Concepts (3)

Figure 01.

Figure 02.

Figure 03.


Commission : Cell Cycle 'Check Point' Concepts (2)

Ok, an update. I was thinking of how to show the cells moving through the cycle, and conveyor belt came to mind. I'm not happy with the look of the concept as it doesn't feel 'hand made' enough for what i'm trying to create, but it looks cleaner / less cluttered than the previous ideas. 

Commission : Cell Cycle 'Check Point' Concepts

Figure 01. Blank Background

Figure 02. Sensory overload - Textured background in focus

Figure 03. Textured background - blurred

Figure 03. Hue adjustment

Figure 04. Saturation adjustment

Wednesday, 25 April 2012

Commission : Idea 2: Concept sketches & Exploration (2)

I asked myself the question how I would show the information explaining each part of the cycle. Then the idea came to me, as this was inspired by a platform game I tried out some glossy bars in the corners as if from a game, with information such as the 'location' displaying the location of the cell in the cycle, an image of the cell at it's stage, the location of the checkpoints, and another bar showing the level of Cyclin Dependant Kinase (Cdk) like an energy level in a game. 


This is additional information as well as the main points of the cycle which could be shown in setting banners like in the image.

Commission : Idea 2: Concept sketches & Exploration

Figure 01

Figure 02

I have an idea in my head how this concept could look, Figure 01 and 02 are just trying to see how it would look outside of the cranium. They're simple sketches and don't quite look how I'm seeing them yet but thats all part of it. To establish the connection between my design and people knowing it's a representation of the human body made out of the materials surrounding us, I thought of a similarity to Giuseppe Archimboldo paintings where his portraits are brilliantly made of fruit or books for example but they are also a great likeness to the human figure. Figures 03, 04 & 05 are examples of his work;

Figure 03

Figure 04

Figure 05

The concept of the body being made of surrounding textures could be made clear; possibly from a closing shot in the animation but probably would be better as an opening scene of zooming into the body to get to the 'Cell Cycle' stage so it's not a confusion the whole way through the animation and people only understand that it's a human body afterward. At least if it's made clear from the beginning the concentration could be more on learning about the cell cycle and not on wondering where this is taking place.