Points Covered :
• Paint Tools
• Creating Paint Layers :
Name - ......
Size - 4096
Save As - Tiff
Channel : ......
• Layer Modes
• Brush Size = B
• Strength = M
• Paint & Stamp Tools
• Dry Brush - Need Higher Geometry
: Does raised geometry, or invert for inner geometry
• Specular - Light Colour - Light Bouncing
• Gloss - New material reflection
0.1 - same as reflectivity in maya
• Opacity - Black for fully opaque
White for non- opaque
• Bump Map - White areas out
Black areas in
• Normal Map - view point filters - normal map
• Screen Distance + Tonemapper = Z-Depth
• Render-
Record Movie : whole window or just model
• Turntable
• UV View
Create UV Map - unusable
• PTEX Setup
-Laying textures across a model
• Projection Tool
-Similar to a stencil
-Position
-Paint photographic details onto the model
• Tweaking UVs
-Mesh
-Flatten to UV space
-Wire Frame
-Smooth - Smooth the faces until it shows no problems
Cool, you're really picking it up easily :)
ReplyDeleteYeah, it seems really natural :)
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